AI Insights · Timothy · April 2022
Top 5 Snake Games Performance in Costa Rica Q1 2022
Discover how the top 5 snake games performed in Costa Rica in Q1 2022, with insights into downloads, revenue, and active users.
In the first quarter of 2022, the top 5 snake games on a unified platform in Costa Rica exhibited varied performance in terms of downloads, revenue, and active users. Below, we delve into the specifics of each game based on Sensor Tower's data.
Snake.io - Fun Online Snake from Kooapps saw notable activity. Weekly downloads peaked at approximately 8.9K in the last week of January. However, there was a declining trend in downloads, reaching around 4K by the end of March. Weekly active users followed a similar pattern, starting at 15.8K at the beginning of the quarter and increasing to a peak of 28.4K in late January, before declining to about 22.9K by the end of March. Revenue trends showed a sporadic pattern, peaking at $37 in the first week of January and dropping to negligible amounts in subsequent weeks.
slither.io by Lowtech Studios LLC demonstrated a steady stream of downloads, with a peak of 3.8K in the first week of February. Weekly active users remained relatively stable, starting at 18.7K and peaking at 25.4K in early February, before gradually declining to 17.3K by the end of March.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited had a fluctuating download trend, with a high of 1.7K in mid-January and a low of 477 by the end of March. Active users started at 13.5K and peaked at 15.8K by the end of February but decreased to 10.6K by the end of March. Revenue figures showed minor peaks, with $21 in the last week of February being the highest.
Snake Troll : Thief master from Gioi Pham experienced its highest downloads at 5.6K in the third week of February, followed by a significant drop to 686 by the end of March. Active users mirrored this trend, peaking at 5.4K in the same week and declining to 1.8K by the end of the quarter.
Lastly, Snake Arena 3D: Battle Rivals! by AI Games FZ had a relatively stable performance. Downloads peaked at 1.2K in the first week of January, with a low of 557 in early March, eventually rising to 1K by the end of the quarter. Active users started at 3K and saw a dip to 2K in early March before ending the quarter at around 2.5K.
For more detailed insights and data, visit Sensor Tower.